

While this means that Jupiter Hell can be played slowly and deliberately, the sometimes-cavernous levels are often sparse enough to encourage faster decision making, but the important thing to note is that if one decides to move quickly down a hallway or through a room, everything pauses when an enemy appears. Played from a isometric-3D perspective with a slightly angled camera view, Jupiter Hell sees players controlling the protagonist on a turn-by-turn basis where time moves only when an input is entered.

Also, after slaughtering numerous foes, our hero periodically tosses off ’80s-flavored one-liners (which can be turned off) which add to the camp factor, and I found them entertaining, or at least inoffensive. Most of these communiques provide a few tidbits of useful information (such as the location of caches of weapons) along with a fair amount of world-building, establishing the local forces as nasty, sneaky, and downright homicidal… and that’s before the demons take over. The solid writing is a nice bonus and provides an interesting glimpse into the universe of Jupiter Hell. The game tells its sparse story through the use of a few well-animated cut-scenes, but primarily through text in the form of emails in terminals found throughout various levels. It deftly manages to feel fast-paced while allowing a player time to think before every movement or action. Jupiter Hell began life as a turn-based, roguelike homage to a certain well-known space marine franchise, but has now been reborn with a new (if not necessarily original) storyline featuring familiar (yet different!) enemies and weapons, and a shiny new 3D upgrade. Upon landing, he discovers the zombified remains of his former compatriots, and demons/monsters running amok. Arming himself with shotguns, pistols, a chainsaw, and anything else he can find, he tries to piece together what happened and sends those beasties back to Hell. Stop me if this seems familiar - A space marine’s ship goes down near Jupiter’s moons. WTF This base sounded like a nightmare before all Hell broke loose… LOW Getting too cocky and being blown to smithereens because of it. HIGH Sending an army of hacked drones and combat robots to do my bidding.

Pair that with detailed graphics and smooth animation.Hell Is Other People (And Demons, I Suppose) Every playthrough you’ll find new ways to experience familiar environments. Randomized levels set all over Jupiter’s orbitBlast through procedurally-generated civilian sectors, military space bases and mining colonies on the violent moons of Jupiter. Beat the game to unlock more difficult challenges rather than grinding to make the game easier. Each run you build your character anew, and every unlocked perk can change the way you play. Meaningful RPG progressionCustomize your character with new weapons, items and abilities gained as you progress through a permadeath-prone hell. Spiritual successor to DOOM RoguelikeJupiter Hell is built by ChaosForge, the team that’s been making top-down, cosmic hell roguelikes since 2002, when DOOM, the Roguelike (later renamed DRL) filled the screens with ASCII-based, gory, explosive action and defined the turn-based shooter genre. Play with mouse+keyboard, keyboard-only, or gamepad controls. Controls are immediate and accessible while retaining the back-end depth of a turn-based RPG. Tactical, turn-based combatBenefit from classic roguelike turns with modern shooter sensibilities and real-time responsiveness. All to the shine of CRT monitors and the tune of heavy metal! Rip and tear zombies, demons and unmentionable monstrosities, using classic weaponry such as shotguns, chainguns, railguns and the trusty chainsaw. Set on the moons of Jupiter, the game pits a lone space marine against overwhelming demonic forces. Jupiter Hell is a classic, turn-based roguelike set in a 90s flavored sci-fi universe.
